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So far has created 23 blog entries.

Downtown, A Subway Adventure – Using a videogame to teach people with intellectual disabilities how to use the subway system of Madrid

CEIEC (Center for Research and Innovation in Knowledge Management), an Institute of Francisco de Vitoria University, and e-UCM, the e-learning researching group of the Complutense University of Madrid (Spain), are developing a research to evaluate the effectiveness of videogames for skill-learning (such as autonomous travel through the underground network) for people with severe intellectual disabilities, […]

By |May 25th, 2017|News|0 Comments

RAGE Software Asset Wizard

By Pavel Boytchev (Sofia University St. Kliment Ohridski)

There is a famous saying that theoretically, there is no difference between theory and practice, but practically – there is. We developed the first working prototype of the RAGE Metadata Editor in early 2016. Its goal was to view and edit of the asset metadata by exposing the […]

By |May 16th, 2017|Blog|0 Comments

Best Paper Award in the IEEE Educon 2017 Conference

Congratulations!

By |May 12th, 2017|News|0 Comments

Processing natural language using a scripted scenario

by Raja Lala and Johan Jeuring (UU).

The past months we worked hard to deliver a configurable version of the communication scenario editor. We developed the RAGE assets by ‘carving’ out from a pre-existing learning environment (Communicate!) already in use since three years at Utrecht University (UU).

In that process and in developing a […]

By |April 25th, 2017|Blog|0 Comments

Games and Learning Alliance Conference (GALA) 2017

The Games and Learning Alliance conference (GALA 2017) is an international conference dedicated to the science and application of serious games. This year, it will take place at Instituto Superior Técnico, University of Lisbon (Portugal) on December 5 -7.

GALA 2017 is organized by the Serious Games Society, that is building a scientific community at international […]

By |April 18th, 2017|News|0 Comments

Workshop (W 1.8) Call for Papers

“How are Services and Industry gamifying themselves? Why gamify?”

Madeira Island, Portugal

www.ice-conference.org

The leisure video games business is growing fast. Its technological and methodological underpinnings have been laid down in years of research and development. At a significantly lower scale, they are now finding their way into non-leisure contexts, helping deliver […]

By |March 27th, 2017|News|0 Comments

RAGE helps to solve crimes

By Ana Romano, Cristina Soeiro, Raquel Guerra (EPJ)
Gamification is a tool to help criminal investigators to solve serious crimes!
As RAGE partners the Portuguese Judiciary Police Training School is developing together with GAMEWARE a serious game in which the trainees have the opportunity to simulate investigative interviewing of violent and sexual offenders. This tool will improve […]

By |March 23rd, 2017|Blog|11 Comments

Eating our own dogfood

Post by: Johan Jeuring, UU

We are developing the scenario editor and player assets for the RAGE asset repository at Utrecht University. Right now, these assets are used for the Watercooler game of Hull to create the small dialogues team members in the game have at the watercooler. The assets are derived from the […]

By |February 27th, 2017|Blog|0 Comments

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics
Madrid, 9th February, 2017. The e-learning research group e-UCM from the Complutense University of Madrid has carried out an experiment to teach First Aid maneuvers to high school learners of La Inmaculada Escolapias School in Madrid.

A group of researchers from the […]

By |February 13th, 2017|News|2 Comments

RAGE project explained in less than 5 minutes

By |January 19th, 2017|News|0 Comments