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So far has created 15 blog entries.

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics
Madrid, 9th February, 2017. The e-learning research group e-UCM from the Complutense University of Madrid has carried out an experiment to teach First Aid maneuvers to high school learners of La Inmaculada Escolapias School in Madrid.

A group of researchers from the […]

By |February 13th, 2017|News|0 Comments

RAGE project explained in less than 5 minutes

By |January 19th, 2017|News|0 Comments

A Serious Games Profile for the Experience API (xAPI)

We’re happy to reproduce the note published by ADL that speaks of our work. Read the original post, here.

ADL recently collaborated with researchers from the e-learning group, Complutense University of Madrid (Department of Software Engineering and Artificial Intelligence) on their H2020 RAGE research project to create a serious games profile for the Experience API (xAPI) […]

By |December 16th, 2016|Blog|0 Comments

A collaborative effort of RAGE partners receives a Scientific award

The paper ‘The video game industry in Portugal’, co-authored by Portuguese, British and Spanish RAGE partners (Pedro A. Santos, Patrícia Romeiro, Flávio Nunes, Paul Hollins and Rubén Riestra) was awarded Melhor Artigo (Best Paper) by the Scientific Committee of Videojogos 2016.

Read the paper clicking here!

You can find more information about this Award in Videojogos 2016.

By |December 15th, 2016|News|0 Comments

Technological Ecosystems Conference

By Boyan Bontchev (Sofia University St. Kliment Ohridski)
November 21st, 2016

The Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM2016) was organized by the Research Institute for Educational Sciences, University of Salamanca. The conference was held at Instituto Universitario de Ciencias de la Educación (IUCE) located in Salamanca, Spain.

The RAGE project was presented with one […]

By |November 28th, 2016|Blog|0 Comments

Cultural and Scientific Heritage Conference

Cultural and Scientific Heritage Conference
By Boyan Bontchev (Sofia University St. Kliment Ohridski).
November 21st, 2016

The Sixth International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage (DiPP2016) was organized under the patronage of UNESCO and with the support of Bulgarian National Scientific Fund. The conference was held at the Regional Museum of History and […]

By |November 23rd, 2016|Blog|0 Comments

Salve

By Frank Dignum (Utrecht University).

In many serious games natural interaction with a virtual character is an important component of the learning support. This is obvious for a game like Communicate! in which medical students train to communicate with patients. But it also applies to games to train job application or call centre training. In most […]

By |November 7th, 2016|Blog|0 Comments

Serious Games Conference

By Krassen Stefanov (Sofia University St. Kliment Ohridski)

The second international Joint Conference on Serious Games (JCSG 2016) was held in Brisbane, Australia and hosted by Griffith University. JCSG 2016 brought together the 7th Serious Games Development and Applications (SGDA 2016) and 6th Serious Games (GameDays 2016) conferences, previously held in the UK, Norway, Germany, and […]

By |October 6th, 2016|Blog|0 Comments

HATCH

By Gameware

HATCH: Stimulating thinking for fledgling creative corporates

Creative industries undergraduates need to think and learn about how best to secure an income after graduation – HATCH delivers the digital dialogue to support lecture input.

HATCH is being developed by Gameware Europe in collaboration with Hull College with the […]

By |October 3rd, 2016|Blog|0 Comments

Configuring dialogue scenarios

Johan Jeuring, Raja Lala, Jordy van Dortmont, Marcell van Geest

Many of the RAGE games make use of dialogues at some point. In the sports team manager game, a player selects a team consisting of virtual characters after having a conversation with these characters. In the interview simulation for job seekers game, a player first has to talk to […]

By |September 21st, 2016|Blog|0 Comments