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Workshop (W 1.8) Call for Papers

“How are Services and Industry gamifying themselves? Why gamify?”

Madeira Island, Portugal


The leisure video games business is growing fast. Its technological and methodological underpinnings have been laid down in years of research and development. At a significantly lower scale, they are now finding their way into non-leisure contexts, helping deliver […]

By |March 27th, 2017|News|48 Comments

RAGE helps to solve crimes

By Ana Romano, Cristina Soeiro, Raquel Guerra (EPJ)
Gamification is a tool to help criminal investigators to solve serious crimes!
As RAGE partners the Portuguese Judiciary Police Training School is developing together with GAMEWARE a serious game in which the trainees have the opportunity to simulate investigative interviewing of violent and sexual offenders. This tool will improve […]

By |March 23rd, 2017|Blog|5,181 Comments

Eating our own dogfood

Post by: Johan Jeuring, UU

We are developing the scenario editor and player assets for the RAGE asset repository at Utrecht University. Right now, these assets are used for the Watercooler game of Hull to create the small dialogues team members in the game have at the watercooler. The assets are derived from the […]

By |February 27th, 2017|Blog|49 Comments

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics
Madrid, 9th February, 2017. The e-learning research group e-UCM from the Complutense University of Madrid has carried out an experiment to teach First Aid maneuvers to high school learners of La Inmaculada Escolapias School in Madrid.

A group of researchers from the […]

By |February 13th, 2017|News|51 Comments

RAGE project explained in less than 5 minutes

By |January 19th, 2017|News|51 Comments

A Serious Games Profile for the Experience API (xAPI)

We’re happy to reproduce the note published by ADL that speaks of our work. Read the original post, here.

ADL recently collaborated with researchers from the e-learning group, Complutense University of Madrid (Department of Software Engineering and Artificial Intelligence) on their H2020 RAGE research project to create a serious games profile for the Experience API (xAPI) […]

By |December 16th, 2016|Blog|45 Comments

A collaborative effort of RAGE partners receives a Scientific award

The paper ‘The video game industry in Portugal’, co-authored by Portuguese, British and Spanish RAGE partners (Pedro A. Santos, Patrícia Romeiro, Flávio Nunes, Paul Hollins and Rubén Riestra) was awarded Melhor Artigo (Best Paper) by the Scientific Committee of Videojogos 2016.

Read the paper clicking here!

You can find more information about this Award in Videojogos 2016.

By |December 15th, 2016|News|48 Comments

Technological Ecosystems Conference

By Boyan Bontchev (Sofia University St. Kliment Ohridski)
November 21st, 2016

The Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM2016) was organized by the Research Institute for Educational Sciences, University of Salamanca. The conference was held at Instituto Universitario de Ciencias de la Educación (IUCE) located in Salamanca, Spain.

The RAGE project was presented with one […]

By |November 28th, 2016|Blog|3 Comments

Cultural and Scientific Heritage Conference

Cultural and Scientific Heritage Conference
By Boyan Bontchev (Sofia University St. Kliment Ohridski).
November 21st, 2016

The Sixth International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage (DiPP2016) was organized under the patronage of UNESCO and with the support of Bulgarian National Scientific Fund. The conference was held at the Regional Museum of History and […]

By |November 23rd, 2016|Blog|49 Comments


By Frank Dignum (Utrecht University).

In many serious games natural interaction with a virtual character is an important component of the learning support. This is obvious for a game like Communicate! in which medical students train to communicate with patients. But it also applies to games to train job application or call centre training. In most […]

By |November 7th, 2016|Blog|48 Comments