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So far has created 28 blog entries.

Serious Games Conference

By Krassen Stefanov (Sofia University St. Kliment Ohridski)

The second international Joint Conference on Serious Games (JCSG 2016) was held in Brisbane, Australia and hosted by Griffith University. JCSG 2016 brought together the 7th Serious Games Development and Applications (SGDA 2016) and 6th Serious Games (GameDays 2016) conferences, previously held in the UK, Norway, Germany, and […]

By |October 6th, 2016|Blog|48 Comments

HATCH

By Gameware

HATCH: Stimulating thinking for fledgling creative corporates

Creative industries undergraduates need to think and learn about how best to secure an income after graduation – HATCH delivers the digital dialogue to support lecture input.

HATCH is being developed by Gameware Europe in collaboration with Hull College with the […]

By |October 3rd, 2016|Blog|51 Comments

Configuring dialogue scenarios

Johan Jeuring, Raja Lala, Jordy van Dortmont, Marcell van Geest

Many of the RAGE games make use of dialogues at some point. In the sports team manager game, a player selects a team consisting of virtual characters after having a conversation with these characters. In the interview simulation for job seekers game, a player first has to talk to […]

By |September 21st, 2016|Blog|49 Comments

DGA and the RAGE project join forces to strengthen the Applied Games Industry

By RAGE

On August 9, the DGA -Dutch Games Association- and the RAGE Horizon 2020 project signed an agreement to boost collaboration between the games industry and research institutions, to accelerate innovation and improve the competitive advantage of Applied Games studios.

This initiative aims to support and expand the growth of the applied games industry by enabling […]

By |September 7th, 2016|Blog|4 Comments

Evaluating the RAGE Ecosystem

By Christina Steiner (TUGraz) and Jana Becker (FTK)

To support the development and growth of the applied gaming branch, the RAGE Ecosystem will foster the merging of the heterogeneous applied gaming communities by providing an effective knowledge and innovation management service tool. The Ecosystem will serve as an interactive knowledge and content management platform and will […]

By |September 5th, 2016|Blog|52 Comments

What game technology components will we be releasing?

Game developers may wonder what applied game technology components RAGE is actually developing, and if they could try them out themselves.  Currently our list includes up to 40 software modules, all of which are proposed because of  1) their usefulness in diverse applied game scenarios, and 2) the common problem that the functionality will hard […]

By |January 18th, 2016|Blog|50 Comments

#Intetain 2016: Submit your paper!

The 8th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain 2016) will be held at the University of Utrecht in Netherlands on June 28-30, 2016.

The conference will address issues concerning relationships between human-computer interaction and entertainment. The objective of Intetain 2016 is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies […]

By |December 21st, 2015|News|48 Comments

Gamescom 2015 is around the corner!

The world’s largest event for interactive entertainment is in the starting blocks. The seventh edition of gamescom is taking place at the Cologne venue from 5 to 9 August and will transform the fair grounds into the most important hotspot for computer and video games for five whole days. Over 800 exhibitors from more than 45 […]

By |July 29th, 2015|News|48 Comments