RAGEblogger

/RAGEblogger

About RAGEblogger

This author has not yet filled in any details.
So far has created 40 blog entries.

The virtual characters from Zerrin Yumak

“Zerrin Yumak is assistant professor at the Department of Information and Computing Sciences. She does research in the “Motion Capture laboratory. Here she analyzes social and emotional behaviors and turns them into computational models”.

Don’t miss this interview by DUB.

By |February 8th, 2017|News|0 Comments

Applied Games and Gamification Group on LinkedIn surpassed 5,000 members

The Applied Games and Gamificaion Group has now more than 5,000 members.

This group is one of the largest collective of creators, developers, researchers, users, thinkers, makers and doers wielding the medium, techniques, tools and methods in games and gamification.

We invite you to join the group to discuss or announce any relevant questions or […]

By |February 8th, 2017|News|0 Comments

Talk with the game: introducing the SpeechIO asset

Post by Pedro Fialho, INESC-ID

Natural language is inherent to many games, for example in story guided games where players are provided with sets of spoken and/or written sentences denoting ways of continuing (and conducting) the game. However, the user experience of such games would be improved if natural language processing (NLP) is involved, for instance […]

By |February 5th, 2017|Blog|0 Comments

Learning Analytics and Serious Games: An Ideal Couple

By: TUGRAZ

Over the last decade, serious games have become accepted educational tools and the idea of using the great strength of modern computer games for educational purposes experienced a significant boost. From an educational perspective, computer games offer a promising approach to make learning more engaging, satisfying, and probably more effective.

However, playing experience and learning […]

By |February 3rd, 2017|Blog|0 Comments

Gamifying the ‘whole’ world, toward a manifesto for gamification

Dr. Kam Star (PLAYGEN)

To gamify or not to gamify, that is sometimes the question.

So – whilst proponents of hard-gamification claim universal appeal of competitive zero-sum game mechanics, waxing lyrical about the propensity for human beings to engage in hypercompetitive activity to prove their worth by accumulating digital badges and virtual points to beat everyone else […]

By |January 5th, 2017|Blog|1 Comment

Looking for a better job? Enhance your résumé to boost your odds of getting accepted

Would you change your job as a New Year’s Resolution?
Whether the Universe brought you the opportunity of a new job or you feel like you should make a change in 2017, your résumé represents an “identity card”, a portrait of yourself. It should be clean, straightforward, catchy, therefore creating the right first impression.

The odds are […]

By |January 5th, 2017|Blog|0 Comments

RAGE showing software at the GALA Serious Gaming Conference 2016

Post by Wim Westera,  December 6, 2016
On December 6th the RAGE project organised a demo session on the GALA serious gaming conference at Utrecht University. We presented a selection of the games and game technology components that we are developing. Also, we included demos from 2 more Horizon2020 projects (Prosociallearn and Beaconing), a demo from […]

By |December 6th, 2016|Blog|0 Comments

RAGE delivers “very good quality”

This week RAGE had its first project review by the European Commission and its independent team of experts in Luxemburg.

Directly after the review session, the review committee expressed its great appreciation of the work done: RAGE’s game software components and its preparations for realizing a sustainable applied gaming eco-system were judged to be “of very […]

By |October 13th, 2016|News|0 Comments

Lift-off! ReaderBench goes online!

Nowadays, while technology evolves at a tremendous speed, we, as developers, have to permanently keep in touch with the latest trends and enhance the tools we build. That’s why the presence of a demonstrative website for our framework has become imperative. Thus we have developed the online version of our ReaderBench framework which covers multi-lingual […]

By |October 4th, 2016|Blog|0 Comments

Advantages of Gamification in an eLearning environment

Nurogames GmbH

Gamification describes the use of features and concepts (e.g. points, levels, leader boards) from games in non-game environments, such as websites and applications. However, gamification is much more than just a system of rewards or a silly game with a serious topic. In fact, it addresses keystones of the human learning process.

For a better […]

By |September 23rd, 2016|Blog|0 Comments