RAGEblogger

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Game Connection Europe Paris, 24-26 October 2018

One of RAGE partners, BIP Media, will represent the consortium and explain what our game components are at Game Connection Europe.

Game Connection Europe  https://www.game-connection.com/ is one of the biggest B2B events of the video game industry with some  2750+ studios/publishers. Key players from the games industry meet and do business together.

This event will take place in […]

By |October 16th, 2018|News|Comments Off on Game Connection Europe Paris, 24-26 October 2018

Serious Games using NLP Techniques with ReaderBench

This technical activity is aimed towards students and independent developers with regards to serious games that use Natural Language Processing techniques. The ReaderBench framework and its Application Programming Interface will be presented,  and a sample of serious games developed with ReaderBench will be shown, followed by a workshop.

ReaderBench analyses texts in multiple languages, extracts keywords […]

By |October 10th, 2018|News|Comments Off on Serious Games using NLP Techniques with ReaderBench

What makes a good game? A joint event of Dutch Games Association, SAGANET and RAGE In Amsterdam, NL on 28 September.

The Dutch Games Association https://dutchgamesassociation.nl/, in conjunction with SAGANET (Dutch Gaming and Simulation network) https://saganet.nl/ organize a special RAGE dissemination event in Amsterdam on 28 September.

Expected attendants to this event include developers, consultants, researchers, trainers, tech suppliers and players. Pitches, presentations, discussions, demos and networking sessions will allow RAGE to contact game studios and developers […]

By |September 17th, 2018|News|Comments Off on What makes a good game? A joint event of Dutch Games Association, SAGANET and RAGE In Amsterdam, NL on 28 September.

RAGE @ Gamescom2018

On 21, 22 & 23 August a strong RAGE team was present at Gamescom 2018 at the Kölnmesse in Cologne, Germany. This key dissemination activity was a big success as a project: we had the opportunity to meet with a large number of game developers and industry key personalities, leveraging on the opportunity provided by […]

By |September 12th, 2018|Blog|Comments Off on RAGE @ Gamescom2018

Social Game Jam – 23 August – 29 October

RAGE partner, PlayGen Ltd., is leading a social game jam, using SUGAR.

The Social Game Jam is all about adding social game-play mechanics and incentives to your games to make them all the more sweet! Shared Inventories and Resources, Clan Goals, Alliance Leaderboards and a whole host of Rewards are but a few of the treats you can add […]

By |September 10th, 2018|News|Comments Off on Social Game Jam – 23 August – 29 October

Virtual characters and social interaction

One of RAGE partners, Dr. Zerrin Yumak, Assistant Professor of the Department of Information and Computing Sciences at Utrecht University, recently participated at the Utrecht University Breaking Science pitch event, the annual science communication competition for young Utrecht researchers.

Zerrin Yumak pitched about human-virtual human social interaction. Virtual characters and robots provide a natural way of interaction between […]

By |April 17th, 2018|News|Comments Off on Virtual characters and social interaction

Two RAGE games tested at Hull College UK: Water-Cooler and Hatch

Water-Cooler game trains undergraduate programme students in digital Skills at Hull College and the Hull School of Art and Desgin in UK. The game was developed by Nurogames, and tested among students of mixed ages over 16, mixed skills and backgrounds at the Hull college computer labs. The learning objective is to develop team building […]

By |April 10th, 2018|Blog|Comments Off on Two RAGE games tested at Hull College UK: Water-Cooler and Hatch

Testing two RAGE powered games in the Netherlands: Space Modules Inc. and IT Alert!

Stichting PraktijkLeren Vocational Schools tested two RAGE powered games, Space Modules Inc. and IT Alert!, developed by Playgen, in several cities in the Netherlands.

Space Modules Inc. seeks to develop and practise communication skills, such as empathy, politeness, efficiency, and  was tested among students aged 17 to 22, mainly from the first year of studies and […]

By |April 10th, 2018|Blog|Comments Off on Testing two RAGE powered games in the Netherlands: Space Modules Inc. and IT Alert!

Another RAGE powered game: Sports Team Manager

Sports Team Manager is a RAGE powered game developed by PlayGen and tested at the University of Trento, Italy, that seeks to develop soft skills in sports in order to improve young graduates’ opportunities for employability.  Students that have tested the game are pursuing a bachelor or a master degree and come from different backgrounds.

Sports […]

By |April 10th, 2018|Blog|Comments Off on Another RAGE powered game: Sports Team Manager

Job Quest Game tested in Randstad France.

Game developed by BipMedia using RAGE components.

The Pilot was tested at French branches of the Randstad Groupe for business recruitment.

The game takes the candidate through a job interview which requires him/her to be well prepared and ready for it in order to be successful and get the desired job. The objective of the game is […]

By |April 9th, 2018|Blog|Comments Off on Job Quest Game tested in Randstad France.