RAGEblogger

/RAGEblogger

About RAGEblogger

This author has not yet filled in any details.
So far has created 75 blog entries.

Call for Papers: Conference on Computer Animation and Social Agents -CASA 2019- in Paris, France on July 1-3

The 32nd International Conference on Computer Animation and Social Agents (CASA 2019) will be held on July 1-3, 2019 in Paris, France. The conference is organized by Sorbonne (France), in cooperation with ACM-SIGGRAPH, under guidance of the Computer Graphics Society (CGS).

CASA was founded in 1988 in Geneva, Switzerland, and it is the oldest international conference […]

By |December 7th, 2018|News|Comments Off on Call for Papers: Conference on Computer Animation and Social Agents -CASA 2019- in Paris, France on July 1-3

FAtiMA Toolkit Jam – November 2018 – January 2019

RAGE partner, INESC-ID has launched a game jam using the FAtiMA Toolkit.

Create fantastic games with engaging characters powered by the FAtiMA Toolkit and get a chance to win a 500€.

The Jam is hosted on itch.io/jam/fatima-jam and is now open and running until January 14th 2019.

This game jam is about creating games using the FAtiMA Toolkit, the emotion engine […]

By |November 29th, 2018|News|Comments Off on FAtiMA Toolkit Jam – November 2018 – January 2019

GALA Conference 2018

GALA (Games and Learning Alliance) Palermo, December 2018

RAGE will be at the GALA 2018 Conference at the Museo Riso in Palermo, Italy, from 5 to 7 December.

The RAGE software portal: toward a serious game technologies marketplace is to be presented during Session 4 – Games Development.

GALA’18, organized by the Serious Games Society, is the international conference […]

By |November 27th, 2018|News|Comments Off on GALA Conference 2018

RAGE at the “Tech with a societal aspect” exhibition in the European Parliament.

RAGE, together with H2020 project Beaconing and other European H2020 projects and initiatives have been chosen for contributing to solve societal challenges and will be at the European Parliament from 19 to 22 November.

Two of the projects that focus on serious games and include smart, open and re-usable technologies, RAGE and Beaconing (Breaking Educational Barriers […]

By |November 21st, 2018|News|Comments Off on RAGE at the “Tech with a societal aspect” exhibition in the European Parliament.

RAGE Game components in Action

You can watch four new videos that show how the RAGE game components are employed in the different games: from sentiment analysis and syntax checking, to text to speech, collection of game interaction data, game analytics and adjustment of game difficulty to the players’ skills.

The games shown in the videos are called Watercooler, Hatch, Sports […]

By |November 7th, 2018|Blog|Comments Off on RAGE Game components in Action

RAGE goes to the European Parliament

We have been asked to present the RAGE project on 20 and 21 November at the European Parliament premises in Brussels. Together with 9 other projects, the RAGE project has been selected from hundreds of current research and innovation projects under the Horizon2020 Programme. In organising this event, the European Parliament draws attention to how […]

By |November 7th, 2018|News|Comments Off on RAGE goes to the European Parliament

4th Joint Conference on Serious Games, November 7-8

We are pleased to invite you to the Joint Conference on Serious Games. This two-day conference takes place at the at Technische Universität Darmstadt in Darmstadt, Germany.

Highlights:

Keynote from Remco Polman, QUT, Australia, about exergames.
A practical hands-on tutorial about the use of RAGE software assets provided by Wim Westera from OUNL, The Netherlands.

Conference topics […]

By |October 30th, 2018|News|Comments Off on 4th Joint Conference on Serious Games, November 7-8

RAGE at the Joint Conference on Serious Games (2018 JCSG): Making serious games with reusable software components. November 8, 10:45 a.m. – Technische Universität Darmstadt in Darmstadt, Germany

RAGE has been invited to hold a workshop at the JCSG, oriented to developers from game studios as well as researchers, educators and students involved or interested in game development.

Wim van der Vegt, Enkhbold Nyamsuren and Wim Westera, from the OUNL, will hold the workshop “Making serious games with reusable software components – getting started” on […]

By |October 23rd, 2018|News|Comments Off on RAGE at the Joint Conference on Serious Games (2018 JCSG): Making serious games with reusable software components. November 8, 10:45 a.m. – Technische Universität Darmstadt in Darmstadt, Germany

Game Connection Europe Paris, 24-26 October 2018

One of RAGE partners, BIP Media, will represent the consortium and explain what our game components are at Game Connection Europe.

Game Connection Europe  https://www.game-connection.com/ is one of the biggest B2B events of the video game industry with some  2750+ studios/publishers. Key players from the games industry meet and do business together.

This event will take place in […]

By |October 16th, 2018|News|Comments Off on Game Connection Europe Paris, 24-26 October 2018

Serious Games using NLP Techniques with ReaderBench

This technical activity is aimed towards students and independent developers with regards to serious games that use Natural Language Processing techniques. The ReaderBench framework and its Application Programming Interface will be presented,  and a sample of serious games developed with ReaderBench will be shown, followed by a workshop.

ReaderBench analyses texts in multiple languages, extracts keywords […]

By |October 10th, 2018|News|Comments Off on Serious Games using NLP Techniques with ReaderBench