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RAGE and Beaconing Project workshop Tallinn, Estonia

As part of our RAGE project dissemination and outreach activities this week at the ECtel conference in Tallinn Estonia, in partnership with colleagues engaged in the Beaconing Project, we facilitated a Learning Design Lesson planning workshop. Teachers attending the workshop were introduced to the concept of lesson design using Applied games and specifically to the potential use of digital assets in applied games to provide new learning experiences for their students.

After project presentations and a demonstration of one of the RAGE applied game case Studies, The Watercooler Game, attendees at the workshop were exposed to the potential of the RAGE […]

September 14th, 2017|Blog|

Rage’s workshop at CVI

The next action in our promotional campaign took place on April the 5th. We, Martin van Kollenburg and Martin Koorevaar, from the KW1College, held a workshop organized by the CVI (Centre for Innovation) at a beautiful place in the Netherlands; the Efteling.
We sat down with 12 education managers in a round lounge environment, like a fireplace (that was the maximum number, but around us there were 5 or 6 people, standing, who wanted to join) and we ran our presentation on 5 tablets (we didn’t have the means to present in the usual way, eg. with beamer) We told them about the […]

August 29th, 2017|Blog|

Teachers Day ICT & Creative industry

On March the 22nd, the “Teachers Day ICT & Creative industry” took place in Arnhem, in the Rijn Ijssel school for educational education. During this day, RAGE’s project members Martin van Kollenburg and Rob Kommeren, acquainted the visitors with the first game “Space Modules Incorporated”, which has been developed by PlayGen. “It was a busy, inspiring day for us in which we obtained important feedback. Not only did we get a lot of positive comments, but also some critical notes (perhaps more important…). With this day still fresh in our minds, we are proceeding to develop the product further and […]

August 29th, 2017|Blog|

RAGE engage with Applied gaming incubator

By Gameware

Gameware Europe recently facilitated a RAGE – ‘Realising an Applied Gaming Eco-system’ presentation by Dr. Li Yuan, Senior Researcher at University of Bolton at the July 3rd REACTOR meetup. The express intention here was to explore RAGE business models and to discuss the possibilities and issues around developing and sustaining the RAGE Eco-system with an applied gaming audience.

REACTOR is a Cambridge, UK regional development project led by Anglia Ruskin University and co-funded by the European Regional Development Fund and is tasked with building the local applied gaming community:

http://www.anglia.ac.uk/business-employers/knowledge-exchange/reactor

The RAGE project has been running interviews and consultation meetings with academics […]

July 6th, 2017|Blog|

RAGE Software Asset Wizard

By Pavel Boytchev (Sofia University St. Kliment Ohridski)

There is a famous saying that theoretically, there is no difference between theory and practice, but practically – there is. We developed the first working prototype of the RAGE Metadata Editor in early 2016. Its goal was to view and edit of the asset metadata by exposing the full comprehensiveness of the metadata model. Theoretically, it was believed that such approach would allow asset developers to easily describe their software assets. Practically, it didn’t. An internal review in the beginning of 2017 revealed, that asset developers outside the RAGE consortium might find it […]

May 16th, 2017|Blog|

Processing natural language using a scripted scenario

by Raja Lala and Johan Jeuring (UU).

The past months we worked hard to deliver a configurable version of the communication scenario editor. We developed the RAGE assets by ‘carving’ out from a pre-existing learning environment (Communicate!) already in use since three years at Utrecht University (UU).

In that process and in developing a configurable version, the RAGE assets developed further than our UU learning environment. We have now updated the UU learning environment editor to be an (configured) instance of the RAGE asset. That has led to better quality as the learning environment is used and already tested […]

April 25th, 2017|Blog|