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RAGE engage with Applied gaming incubator

By Gameware

Gameware Europe recently facilitated a RAGE – ‘Realising an Applied Gaming Eco-system’ presentation by Dr. Li Yuan, Senior Researcher at University of Bolton at the July 3rd REACTOR meetup. The express intention here was to explore RAGE business models and to discuss the possibilities and issues around developing and sustaining the RAGE Eco-system with an applied gaming audience.

REACTOR is a Cambridge, UK regional development project led by Anglia Ruskin University and co-funded by the European Regional Development Fund and is tasked with building the local applied gaming community:

http://www.anglia.ac.uk/business-employers/knowledge-exchange/reactor

The RAGE project has been running interviews and consultation meetings with academics […]

July 6th, 2017|Blog|

RAGE Software Asset Wizard

By Pavel Boytchev (Sofia University St. Kliment Ohridski)

There is a famous saying that theoretically, there is no difference between theory and practice, but practically – there is. We developed the first working prototype of the RAGE Metadata Editor in early 2016. Its goal was to view and edit of the asset metadata by exposing the full comprehensiveness of the metadata model. Theoretically, it was believed that such approach would allow asset developers to easily describe their software assets. Practically, it didn’t. An internal review in the beginning of 2017 revealed, that asset developers outside the RAGE consortium might find it […]

May 16th, 2017|Blog|

Processing natural language using a scripted scenario

by Raja Lala and Johan Jeuring (UU).

The past months we worked hard to deliver a configurable version of the communication scenario editor. We developed the RAGE assets by ‘carving’ out from a pre-existing learning environment (Communicate!) already in use since three years at Utrecht University (UU).

In that process and in developing a configurable version, the RAGE assets developed further than our UU learning environment. We have now updated the UU learning environment editor to be an (configured) instance of the RAGE asset. That has led to better quality as the learning environment is used and already tested […]

April 25th, 2017|Blog|

RAGE in VR

Manuel Guimarães e Pedro Santos @ INESC-ID

In recent years, with companies such as Sony, Microsoft, Facebook and Apple investing in both Augmented and Virtual Reality, these technologies have moved from industrial niches to mass markets at an impressive rate. The chance for VR to enable the “presence” of a user, in other words, to make users feel as if they are actually reacting to the environment around them is unprecedented. With the rise of cameras that can record a scene in 360 degrees, stereoscopic video (which creates depth) and a new generation of headsets accessible to consumers, the ascent of […]

April 4th, 2017|Blog|

Learn to manage a sports team by playing Sports Team Manager!

Dr Kam Star (PlayGen)

Sport Team Manager is a RAGE game developed by PlayGen for the OKKAM use case, where players take on the role of a sailing team manager, deciding on who to hire, who to fire and where to place members of the sailing team to maximise their chances of winning. The game provides feedback to the player on their management style and helps them improve how they handle disagreements and achieve win-win situations.

The game is aimed primarily at teaching communication and conflict resolution to students on sports management courses at Trento university. The player must first review the […]

March 27th, 2017|Blog|

RAGE helps to solve crimes

By Ana Romano, Cristina Soeiro, Raquel Guerra (EPJ)
Gamification is a tool to help criminal investigators to solve serious crimes!
As RAGE partners the Portuguese Judiciary Police Training School is developing together with GAMEWARE a serious game in which the trainees have the opportunity to simulate investigative interviewing of violent and sexual offenders. This tool will improve the communication skills of criminal investigation officers and supply new forms of tackling serious crimes.

Testimony is the prime Evidence in sexual crimes. Most sexual crimes have no biological elements as evidence, so the information gathered by interviewing is determining for the prosecution process and conviction.

According […]

March 23rd, 2017|Blog|