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RAGE @ Gamescom2018

On 21, 22 & 23 August a strong RAGE team was present at Gamescom 2018 at the Kölnmesse in Cologne, Germany. This key dissemination activity was a big success as a project: we had the opportunity to meet with a large number of game developers and industry key personalities, leveraging on the opportunity provided by the Dutch Games Association to have a RAGE booth in the Dutch Pavilion.

Again in 2018 Gamescom showed why it is by far the largest game industry fair in Europe, and one of the key global events of this sector. This year, around 370,000 visitors from […]

September 12th, 2018|Blog|

Two RAGE games tested at Hull College UK: Water-Cooler and Hatch

Water-Cooler game trains undergraduate programme students in digital Skills at Hull College and the Hull School of Art and Desgin in UK. The game was developed by Nurogames, and tested among students of mixed ages over 16, mixed skills and backgrounds at the Hull college computer labs. The learning objective is to develop team building skills and reflect on them.

The game is about the interaction at an office while taking a break around the Water-Cooler. This interaction may be brief, or more extended. “Conversations” happening around the water cooler prompt group working and conflict management behavior. The results of these […]

April 10th, 2018|Blog|

Testing two RAGE powered games in the Netherlands: Space Modules Inc. and IT Alert!

Stichting PraktijkLeren Vocational Schools tested two RAGE powered games, Space Modules Inc. and IT Alert!, developed by Playgen, in several cities in the Netherlands.

Space Modules Inc. seeks to develop and practise communication skills, such as empathy, politeness, efficiency, and  was tested among students aged 17 to 22, mainly from the first year of studies and no expected background skills. It is planned to be tested again in October 2018 with a similar design but some changes.

The hypothesis is that the game improves communication skills and contributes with retention of learning. Teacher debriefing and a structured team lead to better learning […]

April 10th, 2018|Blog|

Another RAGE powered game: Sports Team Manager

Sports Team Manager is a RAGE powered game developed by PlayGen and tested at the University of Trento, Italy, that seeks to develop soft skills in sports in order to improve young graduates’ opportunities for employability.  Students that have tested the game are pursuing a bachelor or a master degree and come from different backgrounds.

Sports Team Manager is a single player game where the player has to choose crew members for a sailing boat to participate in – and win – a sailing competition. The crew members have to be selected according to their skills, and the process leads to […]

April 10th, 2018|Blog|

Job Quest Game tested in Randstad France.

Game developed by BipMedia using RAGE components.

The Pilot was tested at French branches of the Randstad Groupe for business recruitment.

The game takes the candidate through a job interview which requires him/her to be well prepared and ready for it in order to be successful and get the desired job. The objective of the game is that the candidates get to know themselves better, and train for a job interview; while receiving advice on their CV and cover letter.

Four French Randstad branches were selected for the pilot (Lille, Paris, Nantes and Bordeaux), involving 12 consultants, and was run from April to […]

April 9th, 2018|Blog|

ISPO – Interview Skills for Police Officers in Portugal

Game developed by: Gameware Europe using RAGE components

Pilot tested at: The “Policia Judiciaria”, the Portuguese Judiciary Police.

The game is a simulation of police interview procedures, placing the focus of the interviews in witnesses, victims and suspects of serious sexual and violent crime. The aim is to learn, receive assessment and have a real-time experience.

The players must complete a series of multiple choice questions and selected actions, and if the questions asked are inappropriate, a second office intervenes to offer advices. The meaning carried by the questions is stored in metadata associated to them. Visual cues provide further –nonverbal – clues […]

April 5th, 2018|Blog|