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RAGE and Beaconing Project workshop Tallinn, Estonia

As part of our RAGE project dissemination and outreach activities this week at the ECtel conference in Tallinn Estonia, in partnership with colleagues engaged in the Beaconing Project, we facilitated a Learning Design Lesson planning workshop. Teachers attending the workshop were introduced to the concept of lesson design using Applied games and specifically to the […]

By |September 14th, 2017|Blog|0 Comments

Rage’s workshop at CVI

The next action in our promotional campaign took place on April the 5th. We, Martin van Kollenburg and Martin Koorevaar, from the KW1College, held a workshop organized by the CVI (Centre for Innovation) at a beautiful place in the Netherlands; the Efteling.
We sat down with 12 education managers in a round lounge environment, like a fireplace (that […]

By |August 29th, 2017|Blog|0 Comments

Teachers Day ICT & Creative industry

On March the 22nd, the “Teachers Day ICT & Creative industry” took place in Arnhem, in the Rijn Ijssel school for educational education. During this day, RAGE’s project members Martin van Kollenburg and Rob Kommeren, acquainted the visitors with the first game “Space Modules Incorporated”, which has been developed by PlayGen. “It was a busy, […]

By |August 29th, 2017|Blog|0 Comments

RAGE engage with Applied gaming incubator

By Gameware

Gameware Europe recently facilitated a RAGE – ‘Realising an Applied Gaming Eco-system’ presentation by Dr. Li Yuan, Senior Researcher at University of Bolton at the July 3rd REACTOR meetup. The express intention here was to explore RAGE business models and to discuss the possibilities and issues around developing and sustaining the RAGE Eco-system with […]

By |July 6th, 2017|Blog|0 Comments

RAGE Software Asset Wizard

By Pavel Boytchev (Sofia University St. Kliment Ohridski)

There is a famous saying that theoretically, there is no difference between theory and practice, but practically – there is. We developed the first working prototype of the RAGE Metadata Editor in early 2016. Its goal was to view and edit of the asset metadata by exposing the […]

By |May 16th, 2017|Blog|0 Comments

Processing natural language using a scripted scenario

by Raja Lala and Johan Jeuring (UU).

The past months we worked hard to deliver a configurable version of the communication scenario editor. We developed the RAGE assets by ‘carving’ out from a pre-existing learning environment (Communicate!) already in use since three years at Utrecht University (UU).

In that process and in developing a […]

By |April 25th, 2017|Blog|0 Comments

RAGE in VR

Manuel Guimarães e Pedro Santos @ INESC-ID

In recent years, with companies such as Sony, Microsoft, Facebook and Apple investing in both Augmented and Virtual Reality, these technologies have moved from industrial niches to mass markets at an impressive rate. The chance for VR to enable the “presence” of a user, in other words, to make […]

By |April 4th, 2017|Blog|249 Comments

Learn to manage a sports team by playing Sports Team Manager!

Dr Kam Star (PlayGen)

Sport Team Manager is a RAGE game developed by PlayGen for the OKKAM use case, where players take on the role of a sailing team manager, deciding on who to hire, who to fire and where to place members of the sailing team to maximise their chances of winning. The game provides […]

By |March 27th, 2017|Blog|107 Comments

RAGE helps to solve crimes

By Ana Romano, Cristina Soeiro, Raquel Guerra (EPJ)
Gamification is a tool to help criminal investigators to solve serious crimes!
As RAGE partners the Portuguese Judiciary Police Training School is developing together with GAMEWARE a serious game in which the trainees have the opportunity to simulate investigative interviewing of violent and sexual offenders. This tool will improve […]

By |March 23rd, 2017|Blog|1,166 Comments

RAGE creates impact

by Nurogames GmbH

While the development of the Water-Cooler game is coming along quite nicely preparing for the first pilots at Hull College an amazing design work has been done to give an appealing look and feel to a serious game. More and more components from the RAGE “assets’ portfolio” are being integrated into the game […]

By |March 8th, 2017|Blog|5 Comments