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Learning Analytics and Serious Games: An Ideal Couple

By: TUGRAZ

Over the last decade, serious games have become accepted educational tools and the idea of using the great strength of modern computer games for educational purposes experienced a significant boost. From an educational perspective, computer games offer a promising approach to make learning more engaging, satisfying, and probably more effective.

However, playing experience and learning […]

By |February 3rd, 2017|Blog|44 Comments

Gamifying the ‘whole’ world, toward a manifesto for gamification

Dr. Kam Star (PLAYGEN)

To gamify or not to gamify, that is sometimes the question.

So – whilst proponents of hard-gamification claim universal appeal of competitive zero-sum game mechanics, waxing lyrical about the propensity for human beings to engage in hypercompetitive activity to prove their worth by accumulating digital badges and virtual points to beat everyone else […]

By |January 5th, 2017|Blog|0 Comments

Looking for a better job? Enhance your résumé to boost your odds of getting accepted

Would you change your job as a New Year’s Resolution?
Whether the Universe brought you the opportunity of a new job or you feel like you should make a change in 2017, your résumé represents an “identity card”, a portrait of yourself. It should be clean, straightforward, catchy, therefore creating the right first impression.

The odds are […]

By |January 5th, 2017|Blog|43 Comments

A Serious Games Profile for the Experience API (xAPI)

We’re happy to reproduce the note published by ADL that speaks of our work. Read the original post, here.

ADL recently collaborated with researchers from the e-learning group, Complutense University of Madrid (Department of Software Engineering and Artificial Intelligence) on their H2020 RAGE research project to create a serious games profile for the Experience API (xAPI) […]

By |December 16th, 2016|Blog|41 Comments

RAGE showing software at the GALA Serious Gaming Conference 2016

Post by Wim Westera,  December 6, 2016
On December 6th the RAGE project organised a demo session on the GALA serious gaming conference at Utrecht University. We presented a selection of the games and game technology components that we are developing. Also, we included demos from 2 more Horizon2020 projects (Prosociallearn and Beaconing), a demo from […]

By |December 6th, 2016|Blog|39 Comments

Technological Ecosystems Conference

By Boyan Bontchev (Sofia University St. Kliment Ohridski)
November 21st, 2016

The Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM2016) was organized by the Research Institute for Educational Sciences, University of Salamanca. The conference was held at Instituto Universitario de Ciencias de la Educación (IUCE) located in Salamanca, Spain.

The RAGE project was presented with one […]

By |November 28th, 2016|Blog|0 Comments

Cultural and Scientific Heritage Conference

Cultural and Scientific Heritage Conference
By Boyan Bontchev (Sofia University St. Kliment Ohridski).
November 21st, 2016

The Sixth International Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage (DiPP2016) was organized under the patronage of UNESCO and with the support of Bulgarian National Scientific Fund. The conference was held at the Regional Museum of History and […]

By |November 23rd, 2016|Blog|44 Comments

Salve

By Frank Dignum (Utrecht University).

In many serious games natural interaction with a virtual character is an important component of the learning support. This is obvious for a game like Communicate! in which medical students train to communicate with patients. But it also applies to games to train job application or call centre training. In most […]

By |November 7th, 2016|Blog|44 Comments

Serious Games Conference

By Krassen Stefanov (Sofia University St. Kliment Ohridski)

The second international Joint Conference on Serious Games (JCSG 2016) was held in Brisbane, Australia and hosted by Griffith University. JCSG 2016 brought together the 7th Serious Games Development and Applications (SGDA 2016) and 6th Serious Games (GameDays 2016) conferences, previously held in the UK, Norway, Germany, and […]

By |October 6th, 2016|Blog|44 Comments

Lift-off! ReaderBench goes online!

Nowadays, while technology evolves at a tremendous speed, we, as developers, have to permanently keep in touch with the latest trends and enhance the tools we build. That’s why the presence of a demonstrative website for our framework has become imperative. Thus we have developed the online version of our ReaderBench framework which covers multi-lingual […]

By |October 4th, 2016|Blog|43 Comments