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Downtown, A Subway Adventure – Using a videogame to teach people with intellectual disabilities how to use the subway system of Madrid

CEIEC (Center for Research and Innovation in Knowledge Management), an Institute of Francisco de Vitoria University, and e-UCM, the e-learning researching group of the Complutense University of Madrid (Spain), are developing a research to evaluate the effectiveness of videogames for skill-learning (such as autonomous travel through the underground network) for people with severe intellectual disabilities, […]

By |May 25th, 2017|News|0 Comments

Best Paper Award in the IEEE Educon 2017 Conference

Congratulations!

By |May 12th, 2017|News|0 Comments

Games and Learning Alliance Conference (GALA) 2017

The Games and Learning Alliance conference (GALA 2017) is an international conference dedicated to the science and application of serious games. This year, it will take place at Instituto Superior Técnico, University of Lisbon (Portugal) on December 5 -7.

GALA 2017 is organized by the Serious Games Society, that is building a scientific community at international […]

By |April 18th, 2017|News|0 Comments

Workshop (W 1.8) Call for Papers

“How are Services and Industry gamifying themselves? Why gamify?”

Madeira Island, Portugal

www.ice-conference.org

The leisure video games business is growing fast. Its technological and methodological underpinnings have been laid down in years of research and development. At a significantly lower scale, they are now finding their way into non-leisure contexts, helping deliver […]

By |March 27th, 2017|News|0 Comments

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics
Madrid, 9th February, 2017. The e-learning research group e-UCM from the Complutense University of Madrid has carried out an experiment to teach First Aid maneuvers to high school learners of La Inmaculada Escolapias School in Madrid.

A group of researchers from the […]

By |February 13th, 2017|News|2 Comments

The virtual characters from Zerrin Yumak

“Zerrin Yumak is assistant professor at the Department of Information and Computing Sciences. She does research in the “Motion Capture laboratory. Here she analyzes social and emotional behaviors and turns them into computational models”.

Don’t miss this interview by DUB.

By |February 8th, 2017|News|0 Comments

Applied Games and Gamification Group on LinkedIn surpassed 5,000 members

The Applied Games and Gamificaion Group has now more than 5,000 members.

This group is one of the largest collective of creators, developers, researchers, users, thinkers, makers and doers wielding the medium, techniques, tools and methods in games and gamification.

We invite you to join the group to discuss or announce any relevant questions or […]

By |February 8th, 2017|News|0 Comments

RAGE project explained in less than 5 minutes

By |January 19th, 2017|News|0 Comments

A collaborative effort of RAGE partners receives a Scientific award

The paper ‘The video game industry in Portugal’, co-authored by Portuguese, British and Spanish RAGE partners (Pedro A. Santos, Patrícia Romeiro, Flávio Nunes, Paul Hollins and Rubén Riestra) was awarded Melhor Artigo (Best Paper) by the Scientific Committee of Videojogos 2016.

Read the paper clicking here!

You can find more information about this Award in Videojogos 2016.

By |December 15th, 2016|News|0 Comments

RAGE delivers “very good quality”

This week RAGE had its first project review by the European Commission and its independent team of experts in Luxemburg.

Directly after the review session, the review committee expressed its great appreciation of the work done: RAGE’s game software components and its preparations for realizing a sustainable applied gaming eco-system were judged to be “of very […]

By |October 13th, 2016|News|0 Comments