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Workshop (W 1.8) Call for Papers

“How are Services and Industry gamifying themselves? Why gamify?”

Madeira Island, Portugal

www.ice-conference.org

The leisure video games business is growing fast. Its technological and methodological underpinnings have been laid down in years of research and development. At a significantly lower scale, they are now finding their way into non-leisure contexts, helping deliver […]

By |March 27th, 2017|News|5 Comments

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics
Madrid, 9th February, 2017. The e-learning research group e-UCM from the Complutense University of Madrid has carried out an experiment to teach First Aid maneuvers to high school learners of La Inmaculada Escolapias School in Madrid.

A group of researchers from the […]

By |February 13th, 2017|News|6 Comments

The virtual characters from Zerrin Yumak

“Zerrin Yumak is assistant professor at the Department of Information and Computing Sciences. She does research in the “Motion Capture laboratory. Here she analyzes social and emotional behaviors and turns them into computational models”.

Don’t miss this interview by DUB.

By |February 8th, 2017|News|5 Comments

Applied Games and Gamification Group on LinkedIn surpassed 5,000 members

The Applied Games and Gamificaion Group has now more than 5,000 members.

This group is one of the largest collective of creators, developers, researchers, users, thinkers, makers and doers wielding the medium, techniques, tools and methods in games and gamification.

We invite you to join the group to discuss or announce any relevant questions or […]

By |February 8th, 2017|News|5 Comments

RAGE project explained in less than 5 minutes

By |January 19th, 2017|News|1 Comment

A collaborative effort of RAGE partners receives a Scientific award

The paper ‘The video game industry in Portugal’, co-authored by Portuguese, British and Spanish RAGE partners (Pedro A. Santos, Patrícia Romeiro, Flávio Nunes, Paul Hollins and Rubén Riestra) was awarded Melhor Artigo (Best Paper) by the Scientific Committee of Videojogos 2016.

Read the paper clicking here!

You can find more information about this Award in Videojogos 2016.

By |December 15th, 2016|News|6 Comments

RAGE delivers “very good quality”

This week RAGE had its first project review by the European Commission and its independent team of experts in Luxemburg.

Directly after the review session, the review committee expressed its great appreciation of the work done: RAGE’s game software components and its preparations for realizing a sustainable applied gaming eco-system were judged to be “of very […]

By |October 13th, 2016|News|9 Comments

Portugal holds its most important event in Serious Games

The 6th EAI International Conference on Serious Games, Interaction and Simulation will take place in Porto on June 16th and 17th.

The event is a multidisciplinary approach to the field of Serious Games, covering areas like cognition, psychology, technology-enhanced education, and evaluation and information technology, among others.

SGAMES’s keynote speech will be held by Rui Prada, Senior […]

By |June 10th, 2016|News|9 Comments

#Intetain 2016: Submit your paper!

The 8th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain 2016) will be held at the University of Utrecht in Netherlands on June 28-30, 2016.

The conference will address issues concerning relationships between human-computer interaction and entertainment. The objective of Intetain 2016 is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies […]

By |December 21st, 2015|News|5 Comments

Gamescom 2015 is around the corner!

The world’s largest event for interactive entertainment is in the starting blocks. The seventh edition of gamescom is taking place at the Cologne venue from 5 to 9 August and will transform the fair grounds into the most important hotspot for computer and video games for five whole days. Over 800 exhibitors from more than 45 […]

By |July 29th, 2015|News|6 Comments