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Virtual characters and social interaction

April 17th, 2018|Comments Off on Virtual characters and social interaction

One of RAGE partners, Dr. Zerrin Yumak, Assistant Professor of the Department of Information and Computing Sciences at Utrecht University, recently participated at the Utrecht University Breaking Science pitch event, the annual science communication competition for young Utrecht researchers.

Zerrin Yumak pitched about human-virtual human social interaction. Virtual characters and robots provide a natural way of interaction between people and computers for better training and effective healthcare. A virtual companion can help a person practice for a job interview or another situation by analyzing the person’s behavior and giving feedback. In order to do this, the virtual character must behave in a believable […]

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Watch our new video: what stakeholders say of RAGE powered games

April 5th, 2018|Comments Off on Watch our new video: what stakeholders say of RAGE powered games

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Industry Expert Group Meeting in Amsterdam

March 22nd, 2018|Comments Off on Industry Expert Group Meeting in Amsterdam

Industry Expert Group Meeting in Amsterdam

The experts meeting validated some key aspects for launching the ecosystem

During a half day working session in January, an Expert Group comprising highly experienced representatives from games studios associations and clusters from NL and UK met in Amsterdam to  discuss how the achievements of RAGE can maximally accommodate and amplify the European (applied) game industry.

The meeting specifically aimed to:

Communicate the mission, activities and benefits of the proposed Ecosystem among the group of experts linked to principal European games industry associations, hubs and incubators.
Gather expertise-based feedback regarding the plausibility of the ecosystem initiative […]

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Joint Conference on Serious Games 2018

March 2nd, 2018|Comments Off on Joint Conference on Serious Games 2018

The Joint Conference on Serious Games 2018 will be carried out on 7-8 November.

Scientists and practitioners are cordially invited to present their latest research achievements and best-practice results. Topics include, but are not limited to, Theory & Technology, Business, Best-Practice & Application Domains.

Submissions are possible in the form of full papers, short papers, demo papers, poster presentations or workshop proposals.

Submission has been extended until 15th June. Check it out HERE.

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RAGE: prominent role in GALA 2017 conference

December 11th, 2017|1,734 Comments

Last week the Games and Learning Alliance conference GALA 2017 took place in Lisbon. Around 50 participants from 17 countries met for three days to share knowledge and discuss about serious games and RAGE project played a prominent role.

Half of the first day was dedicated to two RAGE tutorials, the first on the Emotion Decision Making and Roleplay Character Integrator Assets, and the second on the Readerbench natural language processing asset.

One of the keynotes was delivered by Pablo Moreno, who collaborated in RAGE, about game analytics. Finally, a demo of a game using RAGE assets was in the demos section.


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RAGE and the Innovation Radar Prize 2017: Celebrating the excellence of European innovators

November 20th, 2017|1 Comment

RAGE  was among the 20 high potential innovations from all across Europe to make the finals of the Innovation Radar Prize, which was awarded in Budapest during the ICT Proposers Day (9 November).

The Innovation Radar Prize is the European Commission’s initiative which identifies high potential innovations from EU funded R&I programmes to champion the innovators behind them.

The potential innovations and/or innovators were identified and initially screened with the help of external innovation experts and based on objective criteria. 48 initiatives were longlisted and exposed to popular voting out of several hundreds of projects screened. Over 62,500 votes were cast by the public, […]

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RAGE: 1st place in public voting for “Best early stage innovation” prize category

October 30th, 2017|5 Comments

A big Thank you all for your support!

Our RAGE project received 2.169 votes! Final step is the pitch session in front of a jury of experts and the 2.000+ participants at the ICT Proposers’ Day in Budapest (9 November 2017).

We will keep you posted!

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European Innovation Radar Prize – RAGE shortlisted

October 5th, 2017|1 Comment

Our RAGE Research and Innovation project has been nominated for the European Innovation Radar Prize. This European Commission initiative identifies and promotes high potential EU-funded innovations and innovators, to help them get their innovation ‘out of the lab’ and into the markets.

Public voting to support innovators

To determine the finalists of the different categories of the prize, the profile of all nominees has been published and a voting poll has been launched for all those willing to support European innovation. Voting closes on October 15th. On behalf of the RAGE team, we ask you to support our project by casting your […]

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RAGE shortlisted for the EC Innovation Radar prize

September 1st, 2017|1 Comment

RAGE has been short-listed for the Innovation Radar Prize 2017. The Innovation Radar initiative of DG CONNECT identifies high potential EU-funded innovations and innovators and seeks to help them get their innovation ‘out of the lab’ and into the market.

The prize will be awarded in Budapest during the ICT Proposers Day event taking place on the 9th and 10th November 2017. It is already great news to be one of 10 innovations which have been selected to compete for the prize in the “Early Stage Innovation” category.

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RAGE and the Swiss Serious Games Ecosystem

July 14th, 2017|1 Comment

Last June 30th and July 1st RAGE team members presented the project and Ecosystem at GSGS 2017 celebrated at the Neuchatel lake in Switzerland.

This second edition of GSGS (Gamification and Serious Games Symposium) gathered some 50 representatives from all Swiss Universities offering Serious Games related courses and representatives from games related industries to discuss possible collaborations towards creating a Swiss Serious Games ecosystem.

RAGE representatives provided the keynote speech for the Symposium, explaining our project and the opportunities arising from the establishment of the RAGE ecosystem. An interesting Q&A session followed, centred on issues such as how to “sell” the potential […]