Applied Games News

No feed items found.
  • ragepress1

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics

February 13th, 2017|0 Comments

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics
Madrid, 9th February, 2017. The e-learning research group e-UCM from the Complutense University of Madrid has carried out an experiment to teach First Aid maneuvers to high school learners of La Inmaculada Escolapias School in Madrid.

A group of researchers from the e-learning research group e-UCM, led by Professor Baltasar Fernández Manjón has recently performed a series of experiments during the month of February 2017 using an educational game (or serious game) to teach first aid maneuvers to high-school students.

The experiment is an early pilot of the […]

  • 123

The virtual characters from Zerrin Yumak

February 8th, 2017|0 Comments

“Zerrin Yumak is assistant professor at the Department of Information and Computing Sciences. She does research in the “Motion Capture laboratory. Here she analyzes social and emotional behaviors and turns them into computational models”.

Don’t miss this interview by DUB.

Applied Games and Gamification Group on LinkedIn surpassed 5,000 members

February 8th, 2017|0 Comments

The Applied Games and Gamificaion Group has now more than 5,000 members.

This group is one of the largest collective of creators, developers, researchers, users, thinkers, makers and doers wielding the medium, techniques, tools and methods in games and gamification.

We invite you to join the group to discuss or announce any relevant questions or news on Applied Games and Gamification!

  • notebook-1587526_640 (1)

A collaborative effort of RAGE partners receives a Scientific award

December 15th, 2016|0 Comments

The paper ‘The video game industry in Portugal’, co-authored by Portuguese, British and Spanish RAGE partners (Pedro A. Santos, Patrícia Romeiro, Flávio Nunes, Paul Hollins and Rubén Riestra) was awarded Melhor Artigo (Best Paper) by the Scientific Committee of Videojogos 2016.

Read the paper clicking here!

You can find more information about this Award in Videojogos 2016.

  • rage-commission

RAGE delivers “very good quality”

October 13th, 2016|0 Comments

This week RAGE had its first project review by the European Commission and its independent team of experts in Luxemburg.

Directly after the review session, the review committee expressed its great appreciation of the work done: RAGE’s game software components and its preparations for realizing a sustainable applied gaming eco-system were judged to be “of very good quality”.

This result provides confirmation and an additional boost for us to continue in our ambitious endeavour of supporting all stakeholders in the field of applied gaming.

  • porto

Portugal holds its most important event in Serious Games

June 10th, 2016|0 Comments

The 6th EAI International Conference on Serious Games, Interaction and Simulation will take place in Porto on June 16th and 17th.

The event is a multidisciplinary approach to the field of Serious Games, covering areas like cognition, psychology, technology-enhanced education, and evaluation and information technology, among others.

SGAMES’s keynote speech will be held by Rui Prada, Senior Researcher at INESC- ID and member of the RAGE Project. Prada is co-author of the book “Design e Desenvolvimento de Jogos” and co-founder of the Sociedade Portuguesa de Ciências dos Videojogos (SPCV).

You can follow the event live on Twitter with the hashtag #SGAMES2016.

To register and […]

  • ITETAIN 2016

#Intetain 2016: Submit your paper!

December 21st, 2015|0 Comments

The 8th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain 2016) will be held at the University of Utrecht in Netherlands on June 28-30, 2016.

The conference will address issues concerning relationships between human-computer interaction and entertainment. The objective of Intetain 2016 is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies to create entertainment content.

The conference requires original, high-quality papers discussing research including case studies and overview papers on the following topics of interest:
– Game and interface design: tools & theories
– Game characters: virtual, tele-presence & storytelling
– Games-in-X: education, transport & public spaces
– Gamification: principles and serious […]

  • gamescom2015

Gamescom 2015 is around the corner!

July 29th, 2015|1 Comment

The world’s largest event for interactive entertainment is in the starting blocks. The seventh edition of gamescom is taking place at the Cologne venue from 5 to 9 August and will transform the fair grounds into the most important hotspot for computer and video games for five whole days. Over 800 exhibitors from more than 45 countries will present their new products in Cologne. 

Around 30 Applied Gaming companies that offer learning, training and edutainment games will present their services and products at Gamescom2015, which promises to discover a “New level of entertainment”!

To have more information on the event click HERE

To search for […]

  • computer-game-dev-com

EC-TEL 2015

April 29th, 2015|0 Comments

The 10th European Conference on Technology Enhanced Learning (EC-TEL 2015) will be held on 15-18 September in Toledo, Spain. Under the theme “Design for Teaching and Learning in a Networked World”, EC-TEL looks to address the challenges of shaping learning arrangements in such a way that they exploit the potentials and meet the requirements of a networked world.

In this context, RAGE will attend the event to network with established and emerging researchers as well as practitioners, entrepreneurs, and technology developers as well as to share insights on one of the project’s main research challenges: How to best apply gaming principles […]