• DutchGamesAssociation

What makes a good game? A joint event of Dutch Games Association, SAGANET and RAGE In Amsterdam, NL on 28 September.

September 17th, 2018|Comments Off on What makes a good game? A joint event of Dutch Games Association, SAGANET and RAGE In Amsterdam, NL on 28 September.

The Dutch Games Association https://dutchgamesassociation.nl/, in conjunction with SAGANET (Dutch Gaming and Simulation network) https://saganet.nl/ organize a special RAGE dissemination event in Amsterdam on 28 September.

Expected attendants to this event include developers, consultants, researchers, trainers, tech suppliers and players. Pitches, presentations, discussions, demos and networking sessions will allow RAGE to contact game studios and developers as well as researchers and educators, and spread word regarding our platform: gamecomponents.eu https://www.gamecomponents.eu/

The conference is about quality of games at different levels with participants from 10 different European countries.

The event takes place in one of Amsterdam’s most vibrant areas for the games industry: […]

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Social Game Jam – 23 August – 29 October

September 10th, 2018|Comments Off on Social Game Jam – 23 August – 29 October

RAGE partner, PlayGen Ltd., is leading a social game jam, using SUGAR.

The Social Game Jam is all about adding social game-play mechanics and incentives to your games to make them all the more sweet! Shared Inventories and Resources, Clan Goals, Alliance Leaderboards and a whole host of Rewards are but a few of the treats you can add to your games and all of this is made surprisingly easy with the SUGAR engine! It’s completely free to use, easy to get up and running with and has loads of demos, examples and docs. There is also quite an attractive prize for the winner! So, don’t […]

  • gamecomponents

New RAGE video: gamecomponents.eu

September 10th, 2018|Comments Off on New RAGE video: gamecomponents.eu

Watch our gamecomponents.eu video, RAGE’s gaming software components platform to move game development to the next level.

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Virtual characters and social interaction

April 17th, 2018|Comments Off on Virtual characters and social interaction

One of RAGE partners, Dr. Zerrin Yumak, Assistant Professor of the Department of Information and Computing Sciences at Utrecht University, recently participated at the Utrecht University Breaking Science pitch event, the annual science communication competition for young Utrecht researchers.

Zerrin Yumak pitched about human-virtual human social interaction. Virtual characters and robots provide a natural way of interaction between people and computers for better training and effective healthcare. A virtual companion can help a person practice for a job interview or another situation by analyzing the person’s behavior and giving feedback. In order to do this, the virtual character must behave in a believable […]

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Watch our new video: what stakeholders say of RAGE powered games

April 5th, 2018|Comments Off on Watch our new video: what stakeholders say of RAGE powered games

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Industry Expert Group Meeting in Amsterdam

March 22nd, 2018|Comments Off on Industry Expert Group Meeting in Amsterdam

Industry Expert Group Meeting in Amsterdam

The experts meeting validated some key aspects for launching the ecosystem

During a half day working session in January, an Expert Group comprising highly experienced representatives from games studios associations and clusters from NL and UK met in Amsterdam to  discuss how the achievements of RAGE can maximally accommodate and amplify the European (applied) game industry.

The meeting specifically aimed to:

Communicate the mission, activities and benefits of the proposed Ecosystem among the group of experts linked to principal European games industry associations, hubs and incubators.
Gather expertise-based feedback regarding the plausibility of the ecosystem initiative […]

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Joint Conference on Serious Games 2018

March 2nd, 2018|Comments Off on Joint Conference on Serious Games 2018

The Joint Conference on Serious Games 2018 will be carried out on 7-8 November.

Scientists and practitioners are cordially invited to present their latest research achievements and best-practice results. Topics include, but are not limited to, Theory & Technology, Business, Best-Practice & Application Domains.

Submissions are possible in the form of full papers, short papers, demo papers, poster presentations or workshop proposals.

Submission has been extended until 15th June. Check it out HERE.

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RAGE: prominent role in GALA 2017 conference

December 11th, 2017|2,303 Comments

Last week the Games and Learning Alliance conference GALA 2017 took place in Lisbon. Around 50 participants from 17 countries met for three days to share knowledge and discuss about serious games and RAGE project played a prominent role.

Half of the first day was dedicated to two RAGE tutorials, the first on the Emotion Decision Making and Roleplay Character Integrator Assets, and the second on the Readerbench natural language processing asset.

One of the keynotes was delivered by Pablo Moreno, who collaborated in RAGE, about game analytics. Finally, a demo of a game using RAGE assets was in the demos section.


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RAGE and the Innovation Radar Prize 2017: Celebrating the excellence of European innovators

November 20th, 2017|1 Comment

RAGE  was among the 20 high potential innovations from all across Europe to make the finals of the Innovation Radar Prize, which was awarded in Budapest during the ICT Proposers Day (9 November).

The Innovation Radar Prize is the European Commission’s initiative which identifies high potential innovations from EU funded R&I programmes to champion the innovators behind them.

The potential innovations and/or innovators were identified and initially screened with the help of external innovation experts and based on objective criteria. 48 initiatives were longlisted and exposed to popular voting out of several hundreds of projects screened. Over 62,500 votes were cast by the public, […]

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RAGE: 1st place in public voting for “Best early stage innovation” prize category

October 30th, 2017|7 Comments

A big Thank you all for your support!

Our RAGE project received 2.169 votes! Final step is the pitch session in front of a jury of experts and the 2.000+ participants at the ICT Proposers’ Day in Budapest (9 November 2017).

We will keep you posted!