Applied Games News

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Downtown, A Subway Adventure – Using a videogame to teach people with intellectual disabilities how to use the subway system of Madrid

May 25th, 2017|0 Comments

CEIEC (Center for Research and Innovation in Knowledge Management), an Institute of Francisco de Vitoria University, and e-UCM, the e-learning researching group of the Complutense University of Madrid (Spain), are developing a research to evaluate the effectiveness of videogames for skill-learning (such as autonomous travel through the underground network) for people with severe intellectual disabilities, like Down Syndrome.

The research was performed in May 2017 using Downtown, A Subway Adventure, a Learning Game (also known as Serious Game) designed especifically by scientists and trainers, considering the cognitive and physical features that users with intellectual disabilites have. The videogame was tested by […]

Best Paper Award in the IEEE Educon 2017 Conference

May 12th, 2017|0 Comments


Games and Learning Alliance Conference (GALA) 2017

April 18th, 2017|0 Comments

The Games and Learning Alliance conference (GALA 2017) is an international conference dedicated to the science and application of serious games. This year, it will take place at Instituto Superior Técnico, University of Lisbon (Portugal) on December 5 -7.

GALA 2017 is organized by the Serious Games Society, that is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment.

The conference aims […]

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Workshop (W 1.8) Call for Papers

March 27th, 2017|0 Comments

“How are Services and Industry gamifying themselves? Why gamify?”

Madeira Island, Portugal

The leisure video games business is growing fast. Its technological and methodological underpinnings have been laid down in years of research and development. At a significantly lower scale, they are now finding their way into non-leisure contexts, helping deliver substantial benefits, particularly in education, training, research and health. Recent European research projects have identified comprehensive roadmaps and are creating resources and state-of-the-art knowledge for European players to develop applied games more easily, faster and more cost-effectively. The challenge is to mainstream the application of […]

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Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics

February 13th, 2017|2 Comments

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics
Madrid, 9th February, 2017. The e-learning research group e-UCM from the Complutense University of Madrid has carried out an experiment to teach First Aid maneuvers to high school learners of La Inmaculada Escolapias School in Madrid.

A group of researchers from the e-learning research group e-UCM, led by Professor Baltasar Fernández Manjón has recently performed a series of experiments during the month of February 2017 using an educational game (or serious game) to teach first aid maneuvers to high-school students.

The experiment is an early pilot of the […]

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The virtual characters from Zerrin Yumak

February 8th, 2017|0 Comments

“Zerrin Yumak is assistant professor at the Department of Information and Computing Sciences. She does research in the “Motion Capture laboratory. Here she analyzes social and emotional behaviors and turns them into computational models”.

Don’t miss this interview by DUB.

Applied Games and Gamification Group on LinkedIn surpassed 5,000 members

February 8th, 2017|0 Comments

The Applied Games and Gamificaion Group has now more than 5,000 members.

This group is one of the largest collective of creators, developers, researchers, users, thinkers, makers and doers wielding the medium, techniques, tools and methods in games and gamification.

We invite you to join the group to discuss or announce any relevant questions or news on Applied Games and Gamification!

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A collaborative effort of RAGE partners receives a Scientific award

December 15th, 2016|0 Comments

The paper ‘The video game industry in Portugal’, co-authored by Portuguese, British and Spanish RAGE partners (Pedro A. Santos, Patrícia Romeiro, Flávio Nunes, Paul Hollins and Rubén Riestra) was awarded Melhor Artigo (Best Paper) by the Scientific Committee of Videojogos 2016.

Read the paper clicking here!

You can find more information about this Award in Videojogos 2016.

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RAGE delivers “very good quality”

October 13th, 2016|0 Comments

This week RAGE had its first project review by the European Commission and its independent team of experts in Luxemburg.

Directly after the review session, the review committee expressed its great appreciation of the work done: RAGE’s game software components and its preparations for realizing a sustainable applied gaming eco-system were judged to be “of very good quality”.

This result provides confirmation and an additional boost for us to continue in our ambitious endeavour of supporting all stakeholders in the field of applied gaming.