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RAGE: 1st place in public voting for “Best early stage innovation” prize category

October 30th, 2017|0 Comments

A big Thank you all for your support!

Our RAGE project received 2.169 votes! Final step is the pitch session in front of a jury of experts and the 2.000+ participants at the ICT Proposers’ Day in Budapest (9 November 2017).

We will keep you posted!

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European Innovation Radar Prize – RAGE shortlisted

October 5th, 2017|0 Comments

Our RAGE Research and Innovation project has been nominated for the European Innovation Radar Prize. This European Commission initiative identifies and promotes high potential EU-funded innovations and innovators, to help them get their innovation ‘out of the lab’ and into the markets.

Public voting to support innovators

To determine the finalists of the different categories of the prize, the profile of all nominees has been published and a voting poll has been launched for all those willing to support European innovation. Voting closes on October 15th. On behalf of the RAGE team, we ask you to support our project by casting your […]

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RAGE shortlisted for the EC Innovation Radar prize

September 1st, 2017|0 Comments

RAGE has been short-listed for the Innovation Radar Prize 2017. The Innovation Radar initiative of DG CONNECT identifies high potential EU-funded innovations and innovators and seeks to help them get their innovation ‘out of the lab’ and into the market.

The prize will be awarded in Budapest during the ICT Proposers Day event taking place on the 9th and 10th November 2017. It is already great news to be one of 10 innovations which have been selected to compete for the prize in the “Early Stage Innovation” category.

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RAGE and the Swiss Serious Games Ecosystem

July 14th, 2017|0 Comments

Last June 30th and July 1st RAGE team members presented the project and Ecosystem at GSGS 2017 celebrated at the Neuchatel lake in Switzerland.

This second edition of GSGS (Gamification and Serious Games Symposium) gathered some 50 representatives from all Swiss Universities offering Serious Games related courses and representatives from games related industries to discuss possible collaborations towards creating a Swiss Serious Games ecosystem.

RAGE representatives provided the keynote speech for the Symposium, explaining our project and the opportunities arising from the establishment of the RAGE ecosystem. An interesting Q&A session followed, centred on issues such as how to “sell” the potential […]

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Helping police officers in sexual abuse crimes – Portuguese police training school takes part in trials of RAGE games and game components

June 12th, 2017|4 Comments

Sexual offences, and particularly those linked to violent crimes involving sexual abuse, are a particular challenge for working police officers when it comes to both interviewing victims and interrogating offenders. In order to tackle this challenge, the Portuguese Escola de Policia Judiciaria is carrying out training in interview techniques that can be used with both groups for more than 2000 officers across the country.  Part of this training is now being delivered with the help of an applied game created with the RAGE team called “Interview Skills for Police Officers” (ISPO). The main goal of this game is to train […]

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Linking Sports with Employability – University of Trento takes part in trials of RAGE games and game components

June 7th, 2017|10 Comments

Research shows that students and athletes who are able to demonstrate the acquisition of skills learned, applied and adapted through sport and are then able to transfer such skills to another context, are perceived as highly employable by recruiters and employers. On this basis, the University of Trento (UNITN) has started innovative training activities which combine sport practise with training of transversal skills for employability.  RAGE is working with UNITN in creating a game that involves specific experiential training activities that are relevant for finding a job. The game which will be trialled this month is aimed at training students […]

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Play a game, get a job – Randstad takes part in trials of RAGE games and game components

June 5th, 2017|0 Comments

Randstad, one of the world’s largest Human Resources services company, with operations in 39 countries, is well aware of the problems people face when looking for a job. These processes require a positive attitude and careful planning. People feel much more confident approaching this job hunting phase if they have done some thinking and preparation beforehand. Randstad has joined forces with RAGE experts to use applied games to help job-seekers master the process of getting a job. The game that Randstad will be using as part of the RAGE trials in June will help people to confirm their employment aspirations, […]

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RAGE – Europe’s leading initiative on innovative applied gaming solutions – launches real-world trials

June 2nd, 2017|7 Comments

Throughout June, the RAGE team of innovators and developers will be testing out RAGE games and game components in real employment conditions that include police re-skilling, job recruitment and training in entrepreneurship. The 6 trials taking place in Portugal, UK, Italy, France and the Netherlands are all designed to enhance the employability of those taking part, whether this relates to soft skill training in topics like leadership and communication that can help young graduates find jobs or specific re-skilling of seasoned professionals. The goal of these trials is to test RAGE games and game components with end-users and intermediary stakeholders […]

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Downtown, A Subway Adventure – Using a videogame to teach people with intellectual disabilities how to use the subway system of Madrid

May 25th, 2017|4 Comments

CEIEC (Center for Research and Innovation in Knowledge Management), an Institute of Francisco de Vitoria University, and e-UCM, the e-learning researching group of the Complutense University of Madrid (Spain), are developing a research to evaluate the effectiveness of videogames for skill-learning (such as autonomous travel through the underground network) for people with severe intellectual disabilities, like Down Syndrome.

The research was performed in May 2017 using Downtown, A Subway Adventure, a Learning Game (also known as Serious Game) designed especifically by scientists and trainers, considering the cognitive and physical features that users with intellectual disabilites have. The videogame was tested by […]

Best Paper Award in the IEEE Educon 2017 Conference

May 12th, 2017|7 Comments

Congratulations!