RAGE aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets (i.e. solutions showing economic value potential) that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. RAGE – Realising an Applied Gaming Eco-system, is a 48-months Technology and Know-How driven Research and Innovation project co-funded by EU Framework Programme for Research and Innovation, Horizon 2020.
The EU based industry for non-leisure games – Applied Games – is an emerging business with multiple uses in industry, education, health and the public administration sectors. As such, it is still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognised and even suggested to exceed the growth potential of the leisure games market.
To take advantage of the fruitful opportunities of this growing industry, the RAGE project will help to seize these opportunities and advance industrial leadership and innovation by delivering to Applied Games studios:
- An interoperable set of advanced technology assets tuned to applied gaming,
- Proven practices of using asset-based applied games in various real-world contexts,
- Centralised access to a wide range of applied gaming software modules, services and resources,
- An online social space that facilitates collaboration that underlie progress and innovation,
- Workshops and online training opportunities for both developers and educators
- Assets-based business cases supporting industry at seizing new opportunities, and
- A business model and launch plan for exploiting RAGE results beyond project´s duration.
The gaming technology assets gathered along the project lifecycle will be tested and evaluated by gaming companies integrated in the RAGE consortium. These companies will be creating games that will be empirically validated in real world pilots in different application scenarios representing different markets and target groups for the Applied Games industry.