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What is the RAGE ecosystem?

The RAGE Ecosystem is a social space that will be the single entry point for Applied Gaming. Besides the technology assets developed by the RAGE project, it will realise centralised access to a wide range of Applied Gaming software modules, services and resources (or their metadata) that have been designed and developed in regional and EU funded projects.
 

What does it offer?

The RAGE ecosystem will arrange self-contained gaming assets on a well-managed and structured repository, digital library and media archive system. The resulting material in the Ecosystem, particularly the textual resources, will be semantically annotated to support searching and access.

The RAGE Ecosystem will organise workshops and offer training courses covering training for both developers and educators in order to amplify Applied Gaming uptake.

The Ecosystem will be supported by community tools for collaboration, annotation, creativity, matchmaking.

In addition, it will make available a set of asset creation aids that will allow developers and educators to create their own assets and post them to the Ecosystem’s repository.

Fuelled by “good stuff” and “good expertise”, the RAGE Ecosystem will become the major European hotspot for applied game development.

 

What are RAGE Ecosystem’s main benefits?

The RAGE Ecosystem will allow European gaming studios, developers and researchers to:

  • Get hold of advanced, usable gaming assets (technology push),
  • Get access to the associated business cases (commercial opportunity)
  • Create bonds with peers, suppliers and customers (alliance formation),
  • Advocate their expertise and demands (publicity),
  • Develop and publish their own assets (trade), and
  • Contribute to creating a joint agenda and road-map (harmonisation and focus).

The RAGE Ecosystem will:

  • Provide centralised access to a wide range of dispersed Applied Gaming assets
  • Share strong expertise in key technology value chains
  • Provide a social dimension supported by community tools for collaboration, annotation, creativity, matchmaking.
  • Support gaming developers in moving quicker from research excellence to the market
  • Organise workshops and offer training courses for developers and educators
  • Support industrial road-mapping with new mechanisms to encourage disruptive innovation
  • Cover cross-cutting aspects such as international cooperation
  • Make available a set of asset creation aids that will allow developers and educators to create their own assets