After a game is developed, a common need is to know how the players play, what interactions they follow within the game and how much time they spend in a game session; collectively, these are known as game analytics. Analytics are used to locate gameplay bottlenecks and assess game effectiveness and learning outcomes, among other tasks. This component sends analytics information to a server; or, if the server is currently unavailable, stores them locally until it becomes available again. It is a central part of the RAGE analytics ecosystem.


The two versions of this asset are in the process of being merged.


Fully functional, although testing outside of Unity has been minimal.