Game developed by: Gameware Europe using RAGE components
Pilot tested at: The “Policia Judiciaria”, the Portuguese Judiciary Police.
The game is a simulation of police interview procedures, placing the focus of the interviews in witnesses, victims and suspects of serious sexual and violent crime. The aim is to learn, receive assessment and have a real-time experience.
The players must complete a series of multiple choice questions and selected actions, and if the questions asked are inappropriate, a second office intervenes to offer advices. The meaning carried by the questions is stored in metadata associated to them. Visual cues provide further –nonverbal – clues […]
The first-round of pilots was carried out in 2017. They were aimed at collecting preliminary results for a first evaluation of the games to provide feedback for the development of the final versions of the games. The other goal was to perform the first significant test of the RAGE games with end users and intermediary stakeholders in diverse non leisure domains, for validation purposes.
The first round of trials of the RAGE powered games took place in real world conditions throughout 2017, and involved around 1000 participants distributed across the different use cases. They included the games to train the Portuguese […]
As part of our RAGE project dissemination and outreach activities this week at the ECtel conference in Tallinn Estonia, in partnership with colleagues engaged in the Beaconing Project, we facilitated a Learning Design Lesson planning workshop. Teachers attending the workshop were introduced to the concept of lesson design using Applied games and specifically to the potential use of digital assets in applied games to provide new learning experiences for their students.
After project presentations and a demonstration of one of the RAGE applied game case Studies, The Watercooler Game, attendees at the workshop were exposed to the potential of the RAGE […]
The next action in our promotional campaign took place on April the 5th. We, Martin van Kollenburg and Martin Koorevaar, from the KW1College, held a workshop organized by the CVI (Centre for Innovation) at a beautiful place in the Netherlands; the Efteling.
We sat down with 12 education managers in a round lounge environment, like a fireplace (that was the maximum number, but around us there were 5 or 6 people, standing, who wanted to join) and we ran our presentation on 5 tablets (we didn’t have the means to present in the usual way, eg. with beamer) We told them about the […]
On March the 22nd, the “Teachers Day ICT & Creative industry” took place in Arnhem, in the Rijn Ijssel school for educational education. During this day, RAGE’s project members Martin van Kollenburg and Rob Kommeren, acquainted the visitors with the first game “Space Modules Incorporated”, which has been developed by PlayGen. “It was a busy, inspiring day for us in which we obtained important feedback. Not only did we get a lot of positive comments, but also some critical notes (perhaps more important…). With this day still fresh in our minds, we are proceeding to develop the product further and […]
Gameware Europe recently facilitated a RAGE – ‘Realising an Applied Gaming Eco-system’ presentation by Dr. Li Yuan, Senior Researcher at University of Bolton at the July 3rd REACTOR meetup. The express intention here was to explore RAGE business models and to discuss the possibilities and issues around developing and sustaining the RAGE Eco-system with an applied gaming audience.
REACTOR is a Cambridge, UK regional development project led by Anglia Ruskin University and co-funded by the European Regional Development Fund and is tasked with building the local applied gaming community:
The RAGE project has been running interviews and consultation meetings with academics […]