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Applied Games News
On: March 1-2, 2019
Location: Luleå University of Technology, Luleå, Sweden.
The European Workshop on Technologies for STEAM Education and Human Learning EU-STEAM 2019 will take place on March 1-2, 2019 in the Luleå University of Technology.
This 2-day workshop is an ideal opportunity to network and synchronize with European researchers working on Innovative Education and Human Learning.
The topics of interest are:
STEM and STEAM education
Innovative Learning approaches
IoT and Learning Technologies
Gamification and game technologies
Learner-centered digital services
Digital skills in the classroom
Open knowledge technologies
Human-computer interfaces for learning
Find full information on this workshop […]
Call for Papers: Conference on Computer Animation and Social Agents -CASA 2019- in Paris, France on July 1-3
The 32nd International Conference on Computer Animation and Social Agents (CASA 2019) will be held on July 1-3, 2019 in Paris, France. The conference is organized by Sorbonne (France), in cooperation with ACM-SIGGRAPH, under guidance of the Computer Graphics Society (CGS).
CASA was founded in 1988 in Geneva, Switzerland, and it is the oldest international conference in computer animation and social agents in the world. In the last ten years, CASA was held in Korea (2008), Netherlands (2009), France (2010), China (2011), Singapore (2012), Turkey (2013), United States (2014), Singapore (2015), Switzerland (2016), Korea (2017), China (2018).
WARNING: There is a conference […]
RAGE partner, INESC-ID has launched a game jam using the FAtiMA Toolkit.
Create fantastic games with engaging characters powered by the FAtiMA Toolkit and get a chance to win a 500€.
The Jam is hosted on itch.io/jam/fatima-jam and is now open and running until January 14th 2019.
This game jam is about creating games using the FAtiMA Toolkit, the emotion engine for AI characters.
The FAtiMA Toolkit is a free collection of tools designed for the creation of characters with social and emotional intelligence. By using it you can easily create interesting, believable and engaging AI characters that feel like humans.
The toolkit offers a highly flexible dialogue […]
GALA (Games and Learning Alliance) Palermo, December 2018
RAGE will be at the GALA 2018 Conference at the Museo Riso in Palermo, Italy, from 5 to 7 December.
The RAGE software portal: toward a serious game technologies marketplace is to be presented during Session 4 – Games Development.
GALA’18, organized by the Serious Games Society, is the international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, where future research in the field is discussed and shaped and developers can showcase their latest […]
RAGE, together with H2020 project Beaconing and other European H2020 projects and initiatives have been chosen for contributing to solve societal challenges and will be at the European Parliament from 19 to 22 November.
Two of the projects that focus on serious games and include smart, open and re-usable technologies, RAGE and Beaconing (Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning), are carried out by RAGE partner Universidad Complutense de Madrid – UCM. https://www.ucm.es/los-proyectos-de-investigacion-complutense-%E2%80%98beaconing%E2%80%99-y-%E2%80%98rage%E2%80%99-seleccionados-por-el-parlamento-europeo-dentro-del-programa-horizonte-2020
Beaconing https://beaconing.eu/ focuses on the integration of technologies , and the pedagogic and social perspectives to develop and validate a platform that includes gamification, mobile techniques, game […]
We have been asked to present the RAGE project on 20 and 21 November at the European Parliament premises in Brussels. Together with 9 other projects, the RAGE project has been selected from hundreds of current research and innovation projects under the Horizon2020 Programme. In organising this event, the European Parliament draws attention to how multidisciplinary research contributes to solving societal challenges.
Serious games are playing an important role in many areas; this includes education and training, health care and ageing, inclusiveness, citizenship, innovation and the digital transformation. Research carried out in RAGE focuses on smart, reusable technologies for making serious […]
We are pleased to invite you to the Joint Conference on Serious Games. This two-day conference takes place at the at Technische Universität Darmstadt in Darmstadt, Germany.
Keynote from Remco Polman, QUT, Australia, about exergames.
A practical hands-on tutorial about the use of RAGE software assets provided by Wim Westera from OUNL, The Netherlands.
Conference topics include e-sports, exergames, Serious Games studies (sessions I & II) , games development and best practices, and game-based Learning and Teaching. The best paper award is foreseen at the end of the second day.
Check the detailed conference programme here
RAGE at the Joint Conference on Serious Games (2018 JCSG): Making serious games with reusable software components. November 8, 10:45 a.m. – Technische Universität Darmstadt in Darmstadt, Germany
RAGE has been invited to hold a workshop at the JCSG, oriented to developers from game studios as well as researchers, educators and students involved or interested in game development.
Wim van der Vegt, Enkhbold Nyamsuren and Wim Westera, from the OUNL, will hold the workshop “Making serious games with reusable software components – getting started” on the second day of the Conference (8 Nov.).
The workshop entails a hands-on technical session addressing how to enrich serious games using ready-to-use RAGE software components. These technology components are featured at present in https://www.gamecomponents.eu.
The JCSG will take place at the Multimedia Communications Lab – KOM, at […]
One of RAGE partners, BIP Media, will represent the consortium and explain what our game components are at Game Connection Europe.
Game Connection Europe https://www.game-connection.com/ is one of the biggest B2B events of the video game industry with some 2750+ studios/publishers. Key players from the games industry meet and do business together.
This event will take place in Paris, from October 24th to 26th.
Venue: Parc des Expositions de la Porte de Versailles – hall 2.1. at 1 Place de la Porte de Versailles, 75015 Paris (France).
This technical activity is aimed towards students and independent developers with regards to serious games that use Natural Language Processing techniques. The ReaderBench framework and its Application Programming Interface will be presented, and a sample of serious games developed with ReaderBench will be shown, followed by a workshop.
ReaderBench analyses texts in multiple languages, extracts keywords and topics from a text, and provides a multi-dimensional analysis of textual complexity.
ReaderBench can be found here: https://www.gamecomponents.eu/content/213
Date & location: October 19, 2018, PRECIS Building, Iuliu Maniu 6D, 061344 Bucharest, District 6 (University Politehnica of Bucharest)