After a game is developed, a common need is to know how the players play, what interactions they follow within the game and how much time they spend in a game session; collectively, these are known as game analytics. Analytics are used to locate gameplay bottlenecks and assess game effectiveness and learning outcomes, among other tasks. This component sends analytics information to a server; or, if the server is currently unavailable, stores them locally until it becomes available again. It is a central part of the RAGE analytics ecosystem.
The two versions of this asset are in the process of being merged.
Fully functional, although testing outside of Unity has been minimal.
- Design: https://docs.google.com/document/d/1_XtAMvI9mNhR5Qxc9RHF6OWhRBJyL2Iq6biAwtZegAQ/edit?usp=sharing
- User documentation: https://github.com/e-ucm/unity-tracker/blob/master/README.md
- Example integration with game: https://github.com/e-ucm/QuizDemo