This technical activity is aimed towards students and independent developers with regards to serious games that use Natural Language Processing techniques. The ReaderBench framework and its Application Programming Interface will be presented, and a sample of serious games developed with ReaderBench will be shown, followed by a workshop.
ReaderBench analyses texts in multiple languages, extracts keywords and topics from a text, and provides a multi-dimensional analysis of textual complexity.
ReaderBench can be found here: https://www.gamecomponents.eu/content/213
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